


At this moment in time then, our shader ball here has had the base gray material applied to it, which, if we open up the material editor, we can see it's just a generic V-Ray material. And of course the steps that we use for creating this one material can be applied to creating the diffuse or base color properties for any surface type that we want to work with. In this first video for the chapter, we're going to focus on creating the diffuse or color properties for our material in our V-Ray scene.
