registerlesno.blogg.se

Civ 6 detailed worlds
Civ 6 detailed worlds







civ 6 detailed worlds

The change in their land areas tended to be about 24 percentage points greater under their least inbred rulers than under their most inbred ones. Countries tended to endure their darkest periods under their most inbred monarchs, and enjoy golden ages during the reigns of their most genetically diverse leaders. Sure enough, Spain’s tailspin under Charles was predictable. The authors only compared each ruler against their own country’s historical averages. They first calculated how inbred each ruler was, and then assessed countries’ success during their reigns using two measures: historians’ subjective scores, and the change in land area controlled by each monarch. The authors analysed 331 European monarchs between 9.

civ 6 detailed worlds

Assuming that countries’ propensity for incest did not vary based on their political fortunes, the periods in which they had highly inbred (and probably dim-witted) leaders occurred at random intervals. In theory, each round of inbreeding should have made monarchs slightly stupider-and thus worse at their jobs. It also led to the copying of recessive genes, which can cause rare diseases and reduce cognitive ability. This practice, at which Charles’s Habsburg clan excelled, kept power and titles closely held. Rivers are now affected by the rainfall option in advanced setups (only when using a "Detailed" map script).For centuries, European nobles often married close relatives. More coves, bays, islands to make each landmass more interesting to explore, settle and conquer. 99.9% chance of being able to circumnavigate the world by boat. In additional to the basic features, the detailed version of map scripts also have the following features: The total number of Rain Forest tiles is that same as the default scripts (and affected by the rainfall option). Rivers and coastal areas can have large Rain Forest regions. No more ugly band of rain forest tiles at the equator! Rain Forest/Jungle placement is now more dependent on the underlying map and will be more frequent in certain areas. While the deserts will be approximately the same portion of the world they will often be more cohesive resulting in a few larger desert areas rather than many scattered desert tiles. Larger deserts without more desert tiles per map.The following features will work on all generated maps while this mod is activated: The primary objective of this mod is to make the world more interesting, particularly with the detailed versions of the included map scripts. Detailed worlds is my personal adjustments to several world generation utility functions and customized map scripts with added detail.









Civ 6 detailed worlds